In some missions, the objective is simply to defeat all opposing forces in the area other missions have more specific objectives, such as capturing or destroying a particular enemy structure or defending a particular structure of the player's own from enemy attacks. Allied and Soviet campaigns are the two main campaigns of the game, each consisting of twelve missions in which the player faces off against one or more computer-controlled opponents. If played, Boot Camp leads into Allied Campaign chronologically. Boot Camp is simply a tutorial campaign consisting of two missions in which the player is introduced to the fundamentals of the game with the use of Allied forces. Each campaign is distinct in its own way. In single-player mode, the player can either compete in one of three campaigns or compete in Skirmish mode where the battle rules and settings can be customized. In particular, the Soviets are better for early game rushes, which are very common in online games. The Soviet faction is also superior in the early game and in land wars because of their more powerful and advanced tanks, while the Allied faction is better in the late game with more advanced units, such as those used in naval warfare. The Soviet infantry, on the other hand, are inferior to Allied infantry, but are cheaper and faster to train. However, they are also more expensive to build and move more slowly, allowing Allied vehicles to out-maneuver and outnumber them. Soviet vehicles tend to be more durable and have heavier firepower compared to their Allied counterparts. The factions follow the same trend in the previous title. To achieve victory, a player must play to their faction's strengths and exploit the other faction's weaknesses. Like previous Command & Conquer games, the two factions in Red Alert 2 have unique armies with their own strengths and weaknesses. It is also the first C&C RTS not to include a “mission select” screen prior to levels that change the conditions of the next level. This changed up the popular skirmish games, allowing for new strategies. While every country has the basic buildings and units, each nation has a special unique unit, ability, or structure. One of the major praises of Red Alert 2 over the original Red Alert game was that playing as a specific country now made a difference. The various nations are members of either the Soviet or the Allied factions, which are loosely based on the real life factions of the Cold War. In both cases, players may start construction before having the full cost in one's reserves, as construction simply pauses if a player runs short of money. The money is spent on constructing and repairing buildings and units. Allied players have a third one-time source of money, which involves using a spy to steal an opposing player’s money. There also are two one-time sources of money for Allied and Soviet players, namely: collecting random crates which are present in the map and selling off buildings which are controlled by the player. A player can also gain a lasting income by capturing oil derricks (neutral buildings that are present in some maps). The most common is using miner trucks to gather ore and/or gems and transport them to a refinery. In the game, money can be collected by several means. Once all enemy commanders have been defeated, a winner is declared.Įvery aspect of gameplay in the game is based on the collection of money. Players must also work to defend their own bases to maintain their ability to collect money and produce units, both of which are essential in achieving the main objective. The main objective of the game is to defeat enemy commanders, played by AI or human opponents, by destroying their bases to the point of enemy capitulation. A sequel, Command & Conquer: Red Alert 3, was released in 2008. Red Alert 2 was a commercial and critical success, receiving a rating of 86% from GameRankings. Like its predecessor, Red Alert 2 features a large amount of full motion video cutscenes between missions and during gameplay, with an ensemble cast including Ray Wise, Udo Kier, Kari Wuhrer, and Barry Corbin. The single player campaign is structured in an alternate-ending mode as opposed to a progressive story mode.
Its expansion is Command & Conquer: Yuri's Revenge.Ĭommand and Conquer: Red Alert 2 contains two playable factions, the Soviets and the Allies, which both previously appeared in Command & Conquer: Red Alert. Red Alert 2 picks up at the conclusion of the Allied campaign of the first game.
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Command & Conquer: Red Alert 2 is a real-time strategy video game by Westwood Pacific, which was released for Microsoft Windows on October 23, 200 as the follow-up to Command & Conquer: Red Alert.